Ur Next New game Console |
Ur Next New game Console |
May 20, 2005 - 7:00 PM |
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Enthusiast Joined Nov 28, '02 From Toronto,Ont Currently Offline Reputation: 0 (0%) |
Just want discuss which console is much better. To me got to be the PS3.
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May 24, 2005 - 6:55 AM |
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Enthusiast Joined Feb 25, '04 From Wisconsin Currently Offline Reputation: 0 (0%) |
Jeez even an Xbox fan is misinformed on the specs like most people:
Again, the Xbox360 and PS3 are NEARLY identical on paper. The killzone preview was NOT NOT NOT NOT REAL TIME. Get over it. PS3: QUOTE Official PS3 Specs Here are the official technical specifications for the PS3, taken directly from Sony: CPU Cell Processor PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS GPU RSX @550MHz 1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing) Memory 256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth Main RAM 25.6GB/s VRAM 22.4GB/s RSX 20GB/s (write) + 15GB/s (read) SB< 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance 2 TFLOPS Storage Detachable 2.5" HDD slot x 1 I/O USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1 Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR) Controller Bluetooth (up to 7) USB 2.0 (wired) Wi-Fi (PSP) Network (over IP) AV Output Screen size: 480i, 480p, 720p, 1080i, 1080p HDMI: HDMI out x 2 Analog: AV MULTI OUT x 1 Digital audio: DIGITAL OUT (OPTICAL) x 1 Disc Media CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE Xbox360 QUOTE Xbox 360 System Performance Specifications Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each Two hardware threads per core; six hardware threads total VMX-128 vector unit per core; three total 128 VMX-128 registers per hardware thread 1 MB L2 cache CPU Game Math Performance 9 billion dot product operations per second Custom ATI Graphics Processor 10 MB of embedded DRAM 48-way parallel floating-point dynamically scheduled shader pipelines Unified shader architecture Polygon Performance 500 million triangles per second Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA Shader Performance 48 billion shader operations per second Memory 512 MB of 700 MHz GDDR3 RAM Unified memory architecture Memory Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating-Point Performance 1 teraflop Storage Detachable and upgradeable 20GB hard drive 12x dual-layer DVD-ROM Memory Unit support starting at 64 MB I/O Support for up to four wireless game controllers Three USB 2.0 ports Two memory unit slots Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music Built-in Ethernet port Wi-Fi ready: 802.11a, 802.11b, and 802.11g Video camera ready Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs Ability to rip music to the Xbox 360 hard drive Custom playlists in every game Built-in Media Center Extender for Windows XP Media Center Edition 2005 Interactive, full-screen 3-D visualizers High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing Standard-definition and high-definition video output supported Audio Multi-channel surround sound output Supports 48KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels System Orientation Stands vertically or horizontally Customizable Face Plates Interchangeable to personalize the console Yep - PS3 is a 3.2GHZx7cores whereas the Xbox360 is a 3.2GHZx6cores. For one... can any of you tell me what a 3.2GHZ is... and two, do you know what a core is? If I sat a 2.2GHZ next to a 3.2GHZ... 90% of people couldn't tell the difference. So a 1 core difference doesn't SPANK xbox on paper. Now back to real life. Micro is using a IBM-PPC based chipset thats been out forever. Game designers know it VERY well and probably wont have to hard of time with MS and XNA. Whereas Sony is using a new thing all together. Do you know how long it took designers to figure out the PS2? Just think of the PS3. Hell it'll be 2 years before we get a game thats using the PS3 power. On other stats - Xbox wins in memory, Sony wins in teraflop count (BFD), and to me they tie in Audio. Blablabla. The rest is bascially unknown to the world. All in all, they basically tie. However, Xbox has Live and now FREE Live that I dont see to much being said at Sony. Xbox owns Rare which is one of my favorite game designers (Goldeneye, Perfect Dark, Conker's Bad Fur Day). Xbox has Halo, which is by far my favorite game ever. With Halo3 coming out the same time as PS3, who can complain! Also, DDR (dance dance revolution) is now a Xbox standard game, no need for a PS anymore. I sold my Two with my only regret being the Rockstar games. Wait til the 360 comes out at Xmas. Let all the kiddies buy them up. Then purchase yours come January for cheaper. Oh yea. Ps3 price confirmed at 50,000yen. Thats about 450US buckos pals. -Ti This post has been edited by turboinduction: May 24, 2005 - 7:00 AM |
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