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Ur Next New game Console
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post May 20, 2005 - 7:00 PM
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JDM321

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Just want discuss which console is much better. To me got to be the PS3.
 
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post May 24, 2005 - 6:55 AM
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turboinduction



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Jeez even an Xbox fan is misinformed on the specs like most people:

Again, the Xbox360 and PS3 are NEARLY identical on paper. The killzone preview was NOT NOT NOT NOT REAL TIME. Get over it.

PS3:
QUOTE
Official PS3 Specs

Here are the official technical specifications for the PS3, taken directly from Sony:

CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS

Storage
Detachable 2.5" HDD slot x 1

I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE



Xbox360
QUOTE
Xbox 360 System Performance Specifications

Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache

CPU Game Math Performance 9 billion dot product operations per second

Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture

Polygon Performance 500 million triangles per second

Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA

Shader Performance 48 billion shader operations per second

Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture

Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus

Overall System Floating-Point Performance 1 teraflop

Storage Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB

I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots

Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready

Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers

High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported

Audio  Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels

System Orientation Stands vertically or horizontally

Customizable Face Plates Interchangeable to personalize the console


Yep - PS3 is a 3.2GHZx7cores whereas the Xbox360 is a 3.2GHZx6cores. For one... can any of you tell me what a 3.2GHZ is... and two, do you know what a core is? If I sat a 2.2GHZ next to a 3.2GHZ... 90% of people couldn't tell the difference. So a 1 core difference doesn't SPANK xbox on paper. Now back to real life. Micro is using a IBM-PPC based chipset thats been out forever. Game designers know it VERY well and probably wont have to hard of time with MS and XNA. Whereas Sony is using a new thing all together. Do you know how long it took designers to figure out the PS2? Just think of the PS3. Hell it'll be 2 years before we get a game thats using the PS3 power. On other stats - Xbox wins in memory, Sony wins in teraflop count (BFD), and to me they tie in Audio. Blablabla. The rest is bascially unknown to the world. All in all, they basically tie. However, Xbox has Live and now FREE Live that I dont see to much being said at Sony. Xbox owns Rare which is one of my favorite game designers (Goldeneye, Perfect Dark, Conker's Bad Fur Day). Xbox has Halo, which is by far my favorite game ever. With Halo3 coming out the same time as PS3, who can complain! Also, DDR (dance dance revolution) is now a Xbox standard game, no need for a PS anymore. I sold my Two with my only regret being the Rockstar games. Wait til the 360 comes out at Xmas. Let all the kiddies buy them up. Then purchase yours come January for cheaper.

Oh yea. Ps3 price confirmed at 50,000yen. Thats about 450US buckos pals.

-Ti

This post has been edited by turboinduction: May 24, 2005 - 7:00 AM
post May 24, 2005 - 6:38 PM
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pr_caralho



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QUOTE(turboinduction @ May 24, 2005 - 6:55 AM)
Jeez even an Xbox fan is misinformed on the specs like most people:

Again, the Xbox360 and PS3 are NEARLY identical on paper.  The killzone preview was NOT NOT NOT NOT REAL TIME.  Get over it.

PS3:
QUOTE
Official PS3 Specs

Here are the official technical specifications for the PS3, taken directly from Sony:

CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound
Dolby 5.1ch, DTS, LPCM, etc. (Cell- base processing)
Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS

Storage
Detachable 2.5" HDD slot x 1

I/O
USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1

Communication
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth 2.0 (EDR)

Controller
Bluetooth (up to 7)
USB 2.0 (wired)
Wi-Fi (PSP)
Network (over IP)

AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1

Disc Media
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side)
DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW
Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE



Xbox360
QUOTE
Xbox 360 System Performance Specifications

Custom IBM PowerPC-based CPU Three symmetrical cores running at 3.2 GHz each
Two hardware threads per core; six hardware threads total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1 MB L2 cache

CPU Game Math Performance 9 billion dot product operations per second

Custom ATI Graphics Processor 10 MB of embedded DRAM
48-way parallel floating-point dynamically scheduled shader pipelines
Unified shader architecture

Polygon Performance 500 million triangles per second

Pixel Fill Rate 16 gigasamples per second fill rate using 4x MSAA

Shader Performance 48 billion shader operations per second

Memory 512 MB of 700 MHz GDDR3 RAM
Unified memory architecture

Memory Bandwidth 22.4 GB/s memory interface bus bandwidth
256 GB/s memory bandwidth to EDRAM
21.6 GB/s front-side bus

Overall System Floating-Point Performance 1 teraflop

Storage Detachable and upgradeable 20GB hard drive
12x dual-layer DVD-ROM
Memory Unit support starting at 64 MB

I/O Support for up to four wireless game controllers
Three USB 2.0 ports
Two memory unit slots

Optimized for Online Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity, and voice chat to talk to friends while playing games, watching movies, or listening to music
Built-in Ethernet port
Wi-Fi ready: 802.11a, 802.11b, and 802.11g
Video camera ready

Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
Ability to rip music to the Xbox 360 hard drive
Custom playlists in every game
Built-in Media Center Extender for Windows XP Media Center Edition 2005
Interactive, full-screen 3-D visualizers

High-Definition Game Support All games supported at 16:9, 720p, and 1080i, anti-aliasing
Standard-definition and high-definition video output supported

Audio  Multi-channel surround sound output
Supports 48KHz 16-bit audio
320 independent decompression channels
32-bit audio processing
Over 256 audio channels

System Orientation Stands vertically or horizontally

Customizable Face Plates Interchangeable to personalize the console


Yep - PS3 is a 3.2GHZx7cores whereas the Xbox360 is a 3.2GHZx6cores. For one... can any of you tell me what a 3.2GHZ is... and two, do you know what a core is? If I sat a 2.2GHZ next to a 3.2GHZ... 90% of people couldn't tell the difference. So a 1 core difference doesn't SPANK xbox on paper. Now back to real life. Micro is using a IBM-PPC based chipset thats been out forever. Game designers know it VERY well and probably wont have to hard of time with MS and XNA. Whereas Sony is using a new thing all together. Do you know how long it took designers to figure out the PS2? Just think of the PS3. Hell it'll be 2 years before we get a game thats using the PS3 power. On other stats - Xbox wins in memory, Sony wins in teraflop count (BFD), and to me they tie in Audio. Blablabla. The rest is bascially unknown to the world. All in all, they basically tie. However, Xbox has Live and now FREE Live that I dont see to much being said at Sony. Xbox owns Rare which is one of my favorite game designers (Goldeneye, Perfect Dark, Conker's Bad Fur Day). Xbox has Halo, which is by far my favorite game ever. With Halo3 coming out the same time as PS3, who can complain! Also, DDR (dance dance revolution) is now a Xbox standard game, no need for a PS anymore. I sold my Two with my only regret being the Rockstar games. Wait til the 360 comes out at Xmas. Let all the kiddies buy them up. Then purchase yours come January for cheaper.

Oh yea. Ps3 price confirmed at 50,000yen. Thats about 450US buckos pals.

-Ti
[right][snapback]290966[/snapback][/right]

the ps3 has a cell processor and will use that new state of the art disk, the presentation at e3 was more impressive than microsofts, there games (killzone 2, i-8, motorstorm, etc) convinces me to buy a ps3, and if square decides to remake ff7 , well pals i think my money once again will go to a ps3, right now microsoft seems desperate wich means lots of rushing.........

This post has been edited by pr_caralho: May 24, 2005 - 6:44 PM


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Posts in this topic
- JDM321   Ur Next New game Console   May 20, 2005 - 7:00 PM
- - DaMnItLeWiS   this is too hard of a question to ask right now......   May 20, 2005 - 7:03 PM
- - lagos   i picked xbox. ive had more fun with my xbox1 then...   May 20, 2005 - 8:22 PM
- - turboinduction   xbox360 - never liked either PS system. Anything ...   May 20, 2005 - 9:46 PM
- - pr_caralho   How bout revolution?   May 20, 2005 - 10:19 PM
|- - dstrbcelica   QUOTE(pr_caralho @ May 20, 2005 - 10:19 PM)Ho...   May 21, 2005 - 8:35 AM
- - Mike   ps3 i'm hoping it'll be better seeing as i...   May 20, 2005 - 11:09 PM
- - Supersprynt   Xbox360   May 20, 2005 - 11:36 PM
- - boosted_K2   xbox360, however i most likely will get both   May 20, 2005 - 11:45 PM
- - C3L1CA   PS3   May 21, 2005 - 12:28 AM
- - juBz86   i still need to get an xbox!   May 21, 2005 - 12:36 AM
- - shin   definitely PS3. more jap games   May 21, 2005 - 9:06 AM
- - BLINKYxMUNKEY   xbox360.. never have really played my ps2.   May 21, 2005 - 5:12 PM
- - creis   I dont know much about the ps3 or whatever, but th...   May 21, 2005 - 6:56 PM
- - Akuza   man i really thought the new design was going to b...   May 21, 2005 - 10:43 PM
|- - chucho   QUOTE(Akuza @ May 21, 2005 - 10:43 PM) it loo...   May 24, 2005 - 11:54 AM
|- - darksecret   QUOTE(chucho @ May 24, 2005 - 12:54 PM)QUOTE(...   May 24, 2005 - 12:04 PM
- - Ale_lock   PS3! PS3 = 150x better than PS2 Xbox 360 = 10x...   May 22, 2005 - 12:09 PM
|- - turboinduction   QUOTE(Ale_lock @ May 22, 2005 - 11:09 AM)PS3...   May 22, 2005 - 2:43 PM
- - fastgt   xbox 360 and the revolution( old school nintendo f...   May 22, 2005 - 3:36 PM
- - IcemanTK   Boo nay XBOX360 all the way, on paper the PS3 Domi...   May 23, 2005 - 11:36 PM
- - turboinduction   Jeez even an Xbox fan is misinformed on the specs ...   May 24, 2005 - 6:55 AM
|- - pr_caralho   QUOTE(turboinduction @ May 24, 2005 - 6:55 AM...   May 24, 2005 - 6:38 PM
- - red94celicagt   xbox360 y'all   May 24, 2005 - 8:54 AM
- - BBoYRuGGeD   i'd get both of 'em ... but i hear ps3 sup...   May 24, 2005 - 10:08 AM
|- - darksecret   QUOTE(BBoYRuGGeD @ May 24, 2005 - 11:08 AM)i...   May 24, 2005 - 11:52 AM
- - darksecret   I believe the Cell processor in the PS3 is also th...   May 24, 2005 - 11:51 AM
- - ILuvMyCelica95   I vote PS3 if anything. I don't really have a ...   May 24, 2005 - 12:02 PM
- - ScoobyDooCruiser   Nintendo 8 bit! thats the system for me!...   May 24, 2005 - 7:39 PM
- - darksecret   So far the only desireable thing with the Revoluti...   May 24, 2005 - 8:25 PM
|- - pr_caralho   QUOTE(darksecret @ May 24, 2005 - 8:25 PM)So ...   May 25, 2005 - 5:29 PM
- - mikew04   you wont see ff for ps3, square is making games fo...   May 25, 2005 - 8:09 PM
|- - pr_caralho   QUOTE(mikew04 @ May 25, 2005 - 8:09 PM)you wo...   May 26, 2005 - 4:59 PM
- - bloodrain   I definatly vote PS3, watch the e3 clip of killzon...   May 26, 2005 - 6:21 PM
- - turboinduction   People dont read - Killzone wasn't in real-tim...   May 26, 2005 - 10:58 PM
|- - pr_caralho   QUOTE(turboinduction @ May 26, 2005 - 10:58 P...   May 28, 2005 - 10:13 AM
- - md6gst   I ahve to go with ps3 so i can play all my old ps ...   Jun 24, 2005 - 3:47 AM


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