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![]() Enthusiast ![]() ![]() ![]() ![]() ![]() Joined Feb 10, '03 From Connecticut Currently Offline Reputation: 11 (100%) ![]() |
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![]() Enthusiast ![]() ![]() ![]() ![]() ![]() Joined Aug 31, '02 From Philadelphia, PA Currently Offline Reputation: 8 (100%) ![]() |
QUOTE(Celica_Fan @ Dec 10, 2005 - 8:16 PM) [snapback]365681[/snapback] the reason why there is no damage coz manufacturers don't want their cars to get damaged on games forza for xbox has damage. so does project gotham 1 and 2. adding in damage, means you have to add more models of how the car looks after a crash. that means more memory that the system has to use. its pretty amazing what they have been able to do with just 32megs on the ps2, but the extra damage models and new sound effects for every car, just dont fit that small memory space. -------------------- 15PSI - 30MPG - Megasquirt Tuned
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Lo-Fi Version | Time is now: February 22nd, 2025 - 1:20 AM |